

The original (unchanged) "zip" file is not recognized as a. I assume that this is due to the permissions as you said above? However, with this method, it results in some errors for other people, and they cannot play the game (see the first message above). app folder in the Steam depot, and it worked: Steam could run the game, and some of my friends could play the game without problem. Test 2 - we have extracted the "Zip" file in Windows. We have spent on this a lot of time, and worked with the Steam support, but they always said that the "zip" is not a valid Mac app. Steam doesn't recognize the Zip as a App Mac file, and people cannot download and play the game. Test 1 - uploading the unmodified "Zip" file, and pointing to this file. So we have tried the 2 different following things: This is for the Steam application to know which program to run on the Mac, after people downloaded the game. In Steamworks ( ), when you configure your game package and have to upload it in a depot, you need to tell Steam where the. This is not a problem, I just want to know if it is normal. vis file is given 2 times, and as a result the game is big. The "zip" file contains several Mac files, including another. It builds the "zip" file and next to it a.
Pearpc mac build for mac#
We export the game for Mac in Visionaire. Let's call it a "Zip" (with quotation marks) and discuss this step by step: I know it's not a zip, it was clear enough in the explanation of BigStans. It's an little trickĪnd if you want to publish the game on the MacAppStore… Then you really need an Mac ^^ But try Steam with an linux vm I am sure, that the permissions are right under * nix for *nix. vis and config.ini to the my game.app/Contents/Resources) folder, and upload the mac version and / or Linux version with the Steam Uploader. On Linux: Extract the zip, manipulate whatever you need (or add all game files with the. So, try an Linux VM if you do not have an Mac. You do not need the steam prep tool right?
Pearpc mac build zip file#
if you need to extract the generated zip file for Windows, you need Windows.īecause all OS (outside windows) have permissions. if you need to extract the generated zip file for MacOS, you need MacOS. if you need to extract the generated zip file for linux, you need linux. Normally, if you need to extract the generated zip files, you need the specific platform. The editor "manipulates" the player_platform_zip files with the game content. The Visionaire Editor generates an platform_player.zip for each platform selected in the editor export menu. You need Mac… but let us try something different
